This is a simple computer shooter game using a 16x2 LCD panel, an Arduino, piezo buzzer, WAV player module, and pushbutton switches.
The first line of the LCD consists of randomly generated bricks which you blow up by launching rockets from a
gun on the second line. A cooperative task scheduler called (naturally) TaskScheduler by Anatoli Arkhipenko
is used to handle the multitasking requirements of creating the bricks, processing the movement and fire buttons and playing musical tones.
Game Box
The LCD game box has a laser-cut 3mm acrylic top panel. The bottom buttons shift the gun left-right.
The next buttons above are the fire buttons, you can shoot with left or right hand. The top left blue button is the
power switch and the top right the reset button. The LED flashes when a brick is blown up and a piezo buzzer
produces sounds of rocket launches and explosions(with a bit of imagination). You can plugin headphones to hear lasercannon shots and explosions
from WAV files.
To win a game, you must blow up at least 10 bricks within 30 secs. It's not as easy as it sounds!
Picture below shows bricks on first line of the LCD panel and the rocket launcher on the second. When the fire
button is pressed, animated rockets shoot at the bricks.
Player statistics are shown at the end of each game.